Sunday, September 12, 2010

Mastering Blender (Quick Book Review)

Hi, everyone!  This is a quick review of a book I got a while ago; I will probably be doing more of these in the future, though I'm not sure how many more I'll be writing.  This review will be on the book Mastering Blender by Tony Mullen.  

Mastering Blender has helped me to learn a lot more about blender; and even though it's written for version 2.48, it has been a great help in the past few months.  It includes a CD with various .blend files to accompany the chapters (it also has blender 2.48 for Windows and Mac), and several full color pages to give the readers a better understanding of the overall book.  

It is a 425 page paperback book, with very clear instructions.  Although the binding on the full color pages isn't the greatest, those are quite useful as well.  

This book definitely covers the basics very well, but it also has some more advanced techniques, including sections on how to use Python, the scripting language compatible with Blender.  I also got most of my knowledge of the game engine from Mastering Blender.

It also covers how to get a good green screen effect, goes over the sculpting system, character rigging, character animation, UV mapping, etc.

In other words, I think it's a great book, and I'd give it 4 1/2 out of 5 stars.  You can buy the book on Amazon, too.  Thanks for reading!


4 comments:

  1. sounds interesting :)

    awesome redesign, btw :D I especially like your tutorials section...if fact, it wouldn't be a bad idea for me to have some sort of banner-type thing for my tutorials as well, I've never thought of that...

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  2. Glad you like the re-designing!

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  3. Hey, cool! I was just planning also for doing some book reviews about blender or photoshop books. But maybe its better that I wait until there is enough 2.5 books. :)

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